Which easing should I use?
- Quad / Sine, Out: natural, subtle UI motion. A good default.
- Back, Out: slight overshoot, great for popups and buttons.
- Bounce, Out: things landing or dropping into place.
- Elastic, Out: springy, playful effects. Use sparingly.
- Linear: constant speed, good for spinning or conveyor movement.
Curves use the standard easing formulas, so Roblox's exact curves can differ very slightly for Elastic and Back.